402 research outputs found
Game theoretic controller synthesis for multi-robot motion planning Part I : Trajectory based algorithms
We consider a class of multi-robot motion planning problems where each robot
is associated with multiple objectives and decoupled task specifications. The
problems are formulated as an open-loop non-cooperative differential game. A
distributed anytime algorithm is proposed to compute a Nash equilibrium of the
game. The following properties are proven: (i) the algorithm asymptotically
converges to the set of Nash equilibrium; (ii) for scalar cost functionals, the
price of stability equals one; (iii) for the worst case, the computational
complexity and communication cost are linear in the robot number
THE IMPACT OF RECLAMATION ON ACCEPTABLE STRIP MINING ROYALTY PAYMENTS
Resource /Energy Economics and Policy,
Philosophy, mathematics and education
From Aristotle up to the Baroque knowledge was considered as essentially determined by its object. Since Kant and his so-called Copernican Revolution of Epistemology the epistemic subject and the method and means of its activities become equally, or even more important. Mathematics is, first of all, an activity, which has increasingly liberated itself from metaphysical and ontological agendas. As a consequence, the sense of mathematical symbolizations acquired partial independence from reference. The theories of modern science are schemes of interpretation of objective and socio-historical reality, rather than images of it. To observe the dynamics of the complementarity of sense and reference of symbolic representations becomes an important way of all knowledge related research. Perhaps more than any other practice, mathematical practice requires a complementarist approach, if its dynamics and meaning are to be properly understood
Bidirectional Sampling Based Search Without Two Point Boundary Value Solution
Bidirectional motion planning approaches decrease planning time, on average,
compared to their unidirectional counterparts. In single-query feasible motion
planning, using bidirectional search to find a continuous motion plan requires
an edge connection between the forward and reverse search trees. Such a
tree-tree connection requires solving a two-point Boundary Value Problem (BVP).
However, a two-point BVP solution can be difficult or impossible to calculate
for many systems. We present a novel bidirectional search strategy that does
not require solving the two-point BVP. Instead of connecting the forward and
reverse trees directly, the reverse tree's cost information is used as a
guiding heuristic for the forward search. This enables the forward search to
quickly converge to a feasible solution without solving the two-point BVP. We
propose two new algorithms (GBRRT and GABRRT) that use this strategy and run
multiple software simulations using multiple dynamical systems and real-world
hardware experiments to show that our algorithms perform on-par or better than
existing state-of-the-art methods in quickly finding an initial feasible
solution.Comment: Journal version (Video: https://youtu.be/Rumg66UHfyQ
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